﻿using AppMain;
using System;
using System.Collections.Generic;
using System.Text;

namespace BehaviorTree
{
    public class BMonsterAtrackAction : BTAction
    {
        public BMonsterAtrackAction(ActionRole agent) : base(agent)
        {
        }

        public override Node_Status tick(float frameTime)
        {
            //cast skill

            return Node_Status.Running;
        }

    }
}
